A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Yes. I actually use it in my quest projects.
Thanks for buying! I noted the improvements, and I ket you know when they ready for release.
Sorry about that, please comment out that line!
Probably it's some sort of memory leaking while rendering the samples.
I'll have a look on this.
Thanks for reporting it.
Sorry to hear that.
The reason for the crash is probably because of lots of mesh and high polycount.
What is the mesh/polycount on the scene...
Key planned features:
- Rewrite the code to C#, shader rewrite (Done)
- A new method for mask textures, the current one is hardly configurable...
It is now back online. It seems it removed by accident. Sorry for the inconvenience.
This is new to me, thanks for the info.
Sorry I missed to update here, just in the Store description page: there is a small delay in release.
Hi! The floor probably not occluded in the other side of the wall. Please send me a sample project so I can give you advices.
Yes, it is capable for that :)
Apparently it only works in DX11 API, and fails in DX9, with RenderTexture to texture2D conversion error messages spawning. Moreover, using...
Using TextureFormat.RGBAFloat in VDSampler fix the problem!
I relieved that you added those enum to Control Panel :) Actually there are commented, experimental code lines there doing something similar, with...
Probably, but your Control panel window also have strange enum in the "Blend to existing colors" property, I have to investigate that too.
uhh sorry about that! Well, actually I'm a bit jealus because I've tested for weeks and never turned to Hulk to me...
I look into the problem, and...
VertexDirt 1.6 in the asset store!
- Complete rewrite to c#
- improved baking. significally shorter baking times
- many bugs...
It will be a regular update, no extra charge! :)
Hi! Skinned renderers not supported, sorry. I can add this feature in the future.