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same with 2017.1.1f1
I guess I'll just put in a test for myAnimator != null (and that works) but doesn't explain the error... Oh well.
When I run this script
void OnTriggerEnter (Collider other)
print("should TZ now");
foreach(AnimationClip ac in...
Here's the current state of the Reddit thread:
Trying to narrow it down and here's the essence of the problem: I have a function in one of the scripts on my player. If the function is empty of...
I moved a bit of code around - code which includes a reference to my game object's Rigidbody - and now when activeInHierarchy becomes false...
Here's my console after commenting out the coroutine; gameplay apparently works fine except for the events in the...
Thank you!! Hard to get real answers out there, will implement tomorrows
Ok thanks, that gives me something to work with. Posted on Reddit also but no satisfactory responses. Thanks again will implement tomorrow
Under what circumstances is this possible please? A coroutine refuses to run (sometimes) because the console claims my game object is inactive....
Could you post the solution? I'd love to know this. Thanks!
Automatic lerping when syncing the Transform in the Network Transform component!! I have a super simple 2 player combat, animation based game...
I'M DYING TO EMBED MY GAME ON MY WEBSITE and just can't do it! Any chance of getting some tips??