A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Sadly OSX support is not planned at all, at least until i get a mac for myself to test things out i can't add such a feature.
Glad you are...
no, so far its windows only and i haven't had any opportunity to make it mac compatible since i don't own a mac yet...
Window.SetPosition is ok yes, what do you mean user32.dll ?
my plugin doesn't use user32.dll
Multiple windows, fullscreen and window flashing don't work
Price reduced temporarily to 90$ (as a sale), get it while its there :D
Hello NicBschoff, price for black friday will be ~90, beware tho features that do not work with the newer unity versions will be temporary removed...
It should be possible yes, but my plugin only works on windows OS..
Multiple windows, fullscreen and window flashing doesnt work properly (sometimes).
The rest of the functions do work as expected. (resize,...
Does the demo scene work for you ?
If not just make sure you have followed the instructions and changed .NET to 4.0
Also i state "Works...
Unity team really did not want you to do this, as i dig deep down i found out about this multi display feature and found out it is an experimental...
Ok the goal is clear now, i will try to make it work in about 24 hours from now.
Thanks for your patience.
How can it be 1 application with 2 windows ? I didn't know unity supported that.
i did a quick search and found out this...
No no no, don't call displays.Activate(), it is very buggy.
in the demo scene 2 in my plugin you can see how i do it:
in page 3 you can...
If you mean you have 2 different applications running then you can deferentially do that.
If you mean you have the same application you can do...
Do you mean to have the build in windowed fullscreen in 2 monitors ?
I got confused by your answer please explain .
I also tried experimentaly to use unity 2017.4.1f1 and i get this error in the demo scene only :\
TypeLoadException: Could not load type...
Hello i want to use this for unity 5.6.3 (upgrading is not an option)
I am getting error when i play an empty scene:
When i build for unity 5.6.3f1 (64 bit)
i get these errors :
Shader error in 'Graphy/Graph Standard': maximum ps_3_0 constant register index...
Yes it does, if you get any problems please contact me and i will fix them asap.
For some reason my email and publisher id was erased from one of the first steps. Going back and filling them in fixed the issue in the last page/step