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I'm using the Standard (specular setup) shader, assigning Albedo, Spec and Normal maps at runtime.
The material only updates when i click on it in...
In the RectTransform component in the Inspector, just above the Anchors tab there is an anchor presets button. If you set this one to the middle...
- Expand the "Settings" in the inspector with the Any State - > Jump in air selected.
- Deselect the "Can Transition To Self" toggle.
I have a player that is transitioning from "Any State" to a "Jump In Air" state with the condition of "Distance To Ground" > 3. This works well...
I have a PlayerManager component attached to the player prefab
void Awake ()
Debug.Log ("Awake Is Local Player: " + isLocalPlayer);
I struggled with this for a while, a few things you need for LAN:
- Goto multiplayer.unity3d.com and sign up for a new game, which will get you a...
Awesome! Thank you so much for this..
Spent a whole day trying to get this working!