A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Okay listen up people. My tutorials for this entry can be found here:
and for those who were looking for the uniknowledge tutorials. They can be found here:
Me upset? You should have seen some emails I got from people after I took these away from my site. They were absolutely pissed.
I'm NOT making...
it's been long time since I posted something in here. How are You all been?
My email is stuffed with requests about the Rouhee - Games tools,...
If I find the time for these. It seems that this tool is useful, but for some reason after hundreds of downloads, not single donation :(
This was fun! :D
Just noticed that player can fly on the stuff it collects, jump by jumping on it. :D
Special Thanks to Maciej Czerwonka @ Sleepwalker Games for this.
I've zipped and uploaded the new version.
//All one line C#
GUI.matrix = Matrix4x4.TRS( Vector3.zero, Quaternion.identity, new Vector3( Screen.width / 1024.0f, Screen.height...
Never mind. Forget this. Got help! It's Poplar Std. and I'm a bonehead. :)
some bonehead (that would be me) had rasterized the font layers in GUI concepts and I have no idea what the font might be. Can't find it on my...
:D sorry about that. I never make any help for protos.
I remember now one project that was made in a day. Its not finished game, but still...
This was put together in two days.
Graphics, gamelogic and soundeffects were made in two...
At least people have interest in this. Over 100 downloads in few days.
can't help you with your unity script, however heres how it could be done in c#
Just looked code that I made about 1,5 years ago. Started to wonder, whatta heck I was thinking at that time. The code and logic were just...
It's free! Windows only! (Sorry Mac users)
Test it first on empty projects!!!
If you find it usefull,...
Do you mean this?
Or something else?
Shouldn't this be in Scripting section and not in the GUI section. Anyway, are you sure it is the sphere rotating and not the camera around it?...
Well, I found this kind of solution. The properties can be mined out of the object.
SerializedProperty serializedPropertyIter =...