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SRP's in Unity 2018 is not the reason. Alctualy I didn't resourched what it SRP's. The reason is described in upped unswer
It was part time projects. I usually worked on them during weekends and by evenings. I was trying during 2 years to make it enough profitable to...
Just send me purchase order to my mail and I'll procced refound
All plugins are deprecated for now. Can't promise anything for the future.
Sound like wrong segments value. try to use segments in 3dmax - 1. Did you see some warnings in console?
It looks like something override bones positions on update or late update.
Scalp it too deailed. I will now work with good performanse anyway
Ok, I'll report a bug. This is a shader:
_Tess ("Tessellation", Range(1,32)) = 4...
Thanks alot, already find that by investigating compiled surface shader. But actually I need isoline tesselation. Do you plan to support it? Unity...
It doesn't, Tesselation on metal has been promiced from Unity 2018.
Maybe someone know what is wrong with this shader. It works on DX11 but doesn't on Metal, and there are no errors and warnings. I was trying to...
Yes I plan to start, as soon as it will be released
Do you use IK? If yes, which one?
Looks weard. I need some time to fix it. WHat exactly motion blur do you use?
You need to reasemble hair importer
It is present in my list as high priority. I plan to add it next update
Yes, picture is from your project. I'll send you it tomorrow
[Edited] But I need your mail. Please write me to my support mail
Set hierarhi like in examples: https://prnt.sc/ifi7x2
Set bounds correctly: https://prnt.sc/ifi7rh, https://prnt.sc/ifi8x8
Also, I recomend to...
Here is some more examples