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LWRP changed its name to Universal Render Pipeline, any info about how to make the shaders work with this package?
Can you explain why it won't make the terrain smooth? I don't think the problem is the heightmap only, but the large terrain he have and the...
Hi Felipe, you can split the terrain with this new package of Unity...
Your terrain is very big, split it up in chunks so your heightmap doesn't make those squares
This happens due to the resolution
Hi, thank you.
You can do this:
var button = new Button();
button.style.width = new Length(50, LengthUnit.Percent);
If you are using a uxml file you can do something like this:
<Button name="foo-button" text="Foo" style="width: 50%"/>
The thing i'm not sure...
First of all you don't need to use UIElements if you don't want.
You can use this package that comes preinstalled in every project:...
If an IntegerField have the property isDelayed set to true, SetValueWithoutNotify won't have any effect.
I'm currently looking into submit this asset for free to the Asset Store.
The asset is now out of Alpha and Beta versions, you can find the...
Did you try to put a msc file in the Assets folder with this content:
Maybe it works for you, who knows.
It's weird because i'm using a library that is working with Net Standard 2.0, is probably JSON.Net Library then?
Hi there, did you tried with net 4.5 version, it works on my side with other project.
Stellar C# SDK integration for Unity 3D
This project is an integration for Unity 3D of the C# SDK of Stellar:...
Totally, 2017.2.0.f3, however it doesn't break anything as far as i saw...
Script error: OnTerrainChanged
This message parameter has to be of type: int
The message will be ignore.
There is no more call stack.
Thanks for the quick fix, this also fix the water issue i was having!
That should work :), i have the same system in my game and it works good.
I sent a repro project with steps to reproduce the issue and a screenshot to your gmail, let me know if you need anything.
Hi there, for reproduce it i only created a terrain, used microsplat converter and no more, i didn't fill the normals or anything.