A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Awesome update, it improves and adds a lot to the engine. A little side-question, though: what’s the current state of Unity for Nintendo Switch...
Just to clarify, there are no compilation errors or that kind of stuff. It just does not show the sprite that's beneath, it keeps showing the wall...
Okay, here's the thing. We have a puzzle in our game that requires the player to use some "magic light" that, when moved, makes him see...
EDIT: Okay, never mind about this post, the issue was elswhere. This can be deleted if necessary.
Oh wow, that was indeed an easy change. Thanks a lot.
Does the "Capture Single Screen" property also fix things for this? I have it unchecked.
Awesome! Time to vote, then
Yeah, I use that. Let me show you what I do:
Vector2 currentAR = GetAspectRatio (Screen.currentResolution.width,...
I guess it's basically this issue:
· When having a 5:4 and a 21:9 screen connected, I'm getting a "32:9" aspect ratio when checking the main screen
· When having a 16:9 and a 21:9...
I'm sorry to bump this up, but does someone know anything about this?
This is our situation: we are working in Unity v5.1.5f1 and have the mouse cursor locked and hidden due to publisher requirements,...
We're using 5.1.5f1 and we're days away from launch. Unfortunately, we cannot make the version jump at this point, but thanks for letting me know.
P.S.: I have filed a bug report for this
We are experiencing a weird (albeit minor) issue when building for Linux, and only for Ubuntu 14.04. Our game's icon for the taskbar...
A solution for this is needed, Unity. Please.
That's so generous of you! Thanks a lot, it will sure come in handy.
It is definitely something weird, but you should tell those players to send you the output log and see if there is some error message in there...
Our PS4 controller input mapping for Mac seems to be completely messed up. Here's the setup I'm using:
Does anyone know how...