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We just got copy-paste on the inspector. Give Unity 5-10 more years.
Well, 2020 now, gonna update it a bit.
There's support for generics and System.Object serialization.
There's support for nullable types.
Glad to hear it!
Here's the Linux variants installed with 2019.4.11:
headless dev il2cpp
headless non-dev il2cpp
withgfx dev il2cpp
withgfx non-dev il2cpp...
Sadly doesn't work. I would direct you to; https://forum.unity.com/threads/cannot-have-ps4-and-linux-package-installed-at-the-same-time.994822/...
Library\PackageCache\firstname.lastname@example.org\Editor\Unity.Toolchain.cs(56,69): error CS0433: The type...
How the hell do I fix that?
Any update on this? It's odd that some platform based on Linux compile IL2CPP just fine, but not Linux itself.
The UIElement Debug panel and the Shortcut panel also appear invisible.
So far, all computer with our project have this issue.
Yup. Had our own asset with something similar and a metric ton more of options.
The cursor change when moving around. Elements are clearly there... just invisible.
Happens since updating to 2019.3 or 2019.4
That's kinda vague... What have you tried?
Yet the dump comes from a live version of the game, and the Player.Log tells me it's the right version.
Any idea what would "mess up" a dump?
This is the generated C++. The dump points to non-sense in the C++.
That "BuffIconDestructionEventHandler" is not called by non-main thread...
I've been sent a number of .dmp from the game running on Windows. They all occur on a Win64 thread. No idea what that thread is about. It appears...
Perhaps, but this thread is already 5 years old. I got tired of repeating Unity needs the basic done first before doing flashy features.
It took 15 years to get a simple copy-paste function in the inspector... Give them a couple decades to figure that one out.
Thanks. Only 2019.3? Guess I'll have to play with that a bit.
Let's say I want to blend two animation, but I don't want to use a Avatar Mask that is a simple "on/off" switch for each bones. Instead, I would...
Old thread, for people finding this, new overload of that method was added in more recent version of Unity, including non-allocating versions.