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Thanks for the great explanation
What is the real difference between Unity IAP and Google IAP.
So in the past I have using Google IAP so for example I earned 100$ in inapp...
For me analytics showing that it's not enabled on the project.
And any Update on when the editor going to be fixed in 2020
I am using...
I am having the same Issue
I am attaching the logs
I have tried all the solution that was available on the forum like firewall permission and...
Hello, does vegetation studio Pro supports URP?
Thanks for the response!
I see but in some of the videos about Addressable says it can be used to deliver DLC
and as far as I can say most DLC...
So I am new to assets Bundles and Addressable in my case I want to update UI Prefab,
But not the Update to the layout or anything but a...
This is my asset graph... My goal is that when any new image is added to the given folder it about converts it to Sprite(2D and UI) from...
Is there support for URP with UMA
Is it possible to use UMA with synty studio character models
Like modular fantasy character
These looks are cool, but can you provide more details on the models like poly count and texture file size...
And is it compatable for...
In my case, I have windows (visual elements)
1. Character stat
2. Inventory weight counter
I want that when the weight of the inventory...
Are there any code tutorials or code example or article for UI Elements Runtime,
I am trying to find simple example but without any success
I have few questions
I have been playing with 3d kit I would like to know that the assets in the 3d kit can be used for a game (...
I am also interested in know more about it
Can you point me to where I can find it?
When I use aquas it takes up about 30-40 fps, that means when using Aquas I have 25-30fps and when the waterplane is disabled it go up to 60-80...
Hello, I am new to ecs.
I was wondering that in Hybrid ECS is it possible that the entities using monobehaviour script for some functions?
Update : It work in Maya instead of
Skin > Bind Skin
We need to go for
Skin > Interactive Bind Skin
By selecting the joint follows by the mesh...
OK will try it blender is up on download