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I moved my Input System enquiries to the relevant forum
Without the custom device, the rotation data is received correctly by the input system.
The rotation values (rx,ry,rz) change...
I'm trying to get my SpaceNavigator to play nice with the Input System, but I can't figure out how to tell it to use 16 bit floats.
Looking at the Input System now and I am getting good rotation data, but my translation X and Y are single bit values.
Dit you see this too and...
My, my, that's some quality bludgeoning going on there :)
Well done, best feature request I've seen in ages !
Good luck with the bludgeoning !
Indeed, no more popup after deleting VRTK and updating the SteamVR plugin to 2.6.1.
Hi, colleague of Stephanie here,
commenting out those (and some simillar) lines didn't stop the popups.
I suspect that having an old SteamVR...
Great to hear it solved your problem.
I'm not in close contact with 3dconnexion, their sdk isn't much use to me because their architecture is...
Try this workaround
I can't publish new versions to the asset store without a whole lot of hassle, sorry.
Get the latest version from github, Dino Scheidt fixed this...
Turned off all post-fx but saw no change.
Then we found that toggling Directional Volume Lighting removed the band artifact.
This is a usable...
Really ? That could simplify a lot of things.
Care to share any sample code ?
AH, found the problem.
The Go doesn't supply velocity, it only supplies acceleration.
Does anybody have sample code to calculate speed from...
I've got work and other obligations, don't expect progress anytime soon.
I pushed my windows messages research to github for anyone who's...
Recent is a relative term, the latest version of Windows 3DxWare SDK is 3.4.0 which dates from 2018/03/09
That sample is part of my windows hook...
The problem that Anas173 points out is the same I ran into when I tried to build a new package for the asset store.
So the assembly I'm using...
As a matter of fact, I got a pull request with a fix for that some time ago.
It is merged into the master branch of the github repo....
Sorry man, I totally read that wrong