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FFMPEG plugin for unity
Hi again, Lanre. Could you guide me on how to updated this script?
No, you can not patch script with Addressable. The script you attach to the Addressable will have to be compiled when you build your app first....
Mp 4 does not contain alpha information. As for the below screenshot, you could do it by using shader.
To play video with alpha in unity, you need...
Guys, follow unity devs' twitter to get more info about this directly. There is an interesting discussion about this particular subject last week.
Edit. Turn out I need to enable Allow Rich text editing AND maximum characters can't be 0 in the Inputfield. But in Android don't have to enable...
it's not anywhere soon I assume from quick look at github project. They are busy building other stuff
Hi, the ChatInput.cs have dependency on your private namespace. Could you tell me what the
Hi. I have problem with caret position.
I use Advanced InputField with TMP 2.1.1 and Latest Advanced InputField package
fix by this...
Is it normal that playing video by URL caused stalling a lot in Android?
It also caused stalling when I'm rewinding the already played video.
Nice. I'm really interested in the saving nonReadae Texture to jpg. Does it block main thread ? Unity's EncodeToJPG is super slow so I'm using a...
What's the different between this asset and UnityWebRequestTexture and File.WriteAllByte ?
Oh, that's might be the case. Basically the flow is like this
I have an image URL that I need to use at 2 places, say, a profile picture, and at...
Have anyone ever encounter this problem?
Loading texture during runtime sometime result in this gray texture like it's not fully load yet
ffmpeg mobile works for me in android build sofar. But It's only an experimental projects for me. I'll upload the project to github when I have time
Lanre, is there an example script on multithread recording? I use Natcorder to record AR with CameraInput. I want all the performance I can...
Try this, I used this code to keep the record resolution below fullhd while also keeping aspect ratio and avoiding odd number resolution....
Yeah, good idea.
There is not a single thing wrong with the programmer-centric approach. Please keep it as it is.
This seems to be the problem...