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Could you provide more details regards ICustomHeuristic.Evaluate, Like when need to change default Imp. and how does return value effect planing.
Thanks for good work.
Now entities package was release, waiting for the new releases :).
Is there any update regards new release.
You may try new shader stage(mesh shader, etc) for feature development procedural generation.
Mesh shader spec for dx
Mesh and amplification shaders
Just to keep in mind.
ContinueExecution() and EndExecution() mostly depend on return value from OperationalActionStatus Status(...)
I create 2 action with 2 different operation action-action: "a1" with operation action "op1" and action "a2" with operation action "op2". Both...
Package documentation are now available.
Thanks for good work, waiting for you update.
Are Unity AI and Machine Learning Tools for Behavior Generation at SIGGRAPH 2019 tech talk going to be available online?
When compare Android phone supports USB 3. 1 with USB 2 the sync fell the same. usb3.1 should be sync fast.
Natural Selection can implement easily by AI Planner.
A mechanism to do random selection for action to take.
Please adds functionality to generate SDF from mesh and mesh from SDF.
add node to sample SDF for procedural shape(box,sphere,2d circle etc), in addition simple SDF generated from list of sphere.Also...
You copy Shader files directly into assets folder then modified it.Unity automatically will knew there duplication the in shader name and will...
Maybe you can try GPU Event.
Please don't forget to add future related to SDF. like generating SDF from mesh or particles system to be use in Visual Effect Graph
Is don't think there is solution to this problem except by doing outline effect in post processing which take depth buffer and normal buffer as...