A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Product have been released on Unity Asset Store in record time: Check it out!
Itchy Palette Tools by Itchy Games
Asset Store link: http://u3d.as/1AbA
This package of tools and shaders have everything you need to...
This Art package includes a boat with 2 LODS. It were made for a project which evolved in a way that these assets are no longer useful....
Now released on asset store!
This Art package includes 4 different top down enviroments with EL DORADO as main theme. It were made for a...
due to 2D Beat 'em up Template is delaying more than usual. I've set the product price to 20 $ until next update.
A little sneak peek to the first product's update, the 2D Beat 'em Up Game Template:
Movement and Navigation Mechanics:
Oblique 3D simulation...
Itchy Tools is now released.
Next updates of the set will include the following features (More will be added onto this post):
2D Beat 'em Up...
Itchy Tools is Now Live on Asset Store!
due to the delay of the first update, I've...
I'm Using Unity 5.1.21f and de issue still there... any news about it? (it happens on Mac OSX 10.9.5).
static enemy AI is done, they can do melee attacks, ranged attacks or both. You can change too if you want to look at the player or not.
here's another video. is a stress test with 20 enemies driven by Unity's built in pathfinding system.
as promised, here we have a video of the actual status:
- Added the first character type control: old school control.
- Added the first old...
At the moment, I'm focusing making the old controls that RE/Silent Hill and a great quantity of action adventures/survival horror had. Plus a...
well, let's report the status by far:
Action Adventure Framework Developed Features (what I've programmed by far):
- Camera Management
not at the moment, I've started few days ago. Anyways, I'll update this post when I have new videos and stuff to show.
another thing to say about the framework:
maybe is being developed SPECIALLY for make old style survival horror games. But if you realize the...
At the moment I'm working on the following features:
- inventory logic (add, place, drop, combine, check if have inventory slots aviable, etc)
in camera style, I'm trying to do a mix between the 2 games camera styles.
Some days ago wandering on the asset store I found this asset with discounted price and gave me an idea about something I wanted to do:...
Gryzor have posted a little entry on his website about our game, including a little piece of soundtrack.