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Hi everyone! :)
MESHKIT v3.1 IS HERE!
It was slightly delayed, but MeshKit 3.1 is finally released on my site and awaiting App Store approval!...
No worries! :)
I'm not immediately seeing why setting them up on Awake forces you to put them in different pools but if things are...
I thought I'd post a sneak preview of what's coming in MeshKit v3.1! :)
1) "COMBINE MESHES WITH ATLASING" FOR MESH RENDERERS...
If I’m not mistaken, I believe OnEnable will probably be called before OnSpawn. OnEnable is likely to be ordered with Unity’s script...
Unfortunately, it may take longer as I also have other contractual commitments. At this point I can assure everyone that it is planned...
That's on the roadmap :)
It'll take a bit of time though, I still need to figure out a few particularly difficult problems on the...
Hi everyone! :)
MESHKIT v3.0 IS HERE!
I have some exciting news! After almost a year of work, MeshKit v3.0 is now released and offers a massive...
No worries! If you need to start pooling / spawning more advanced setups in future feel free to give PoolKit another look! :)
Firstly, thanks for your interest in PoolKit! :)
I'm fairly sure PoolKit will beat out the default Unity pooling methods when the...
Thanks Will, replied to PM! :)
As this is a very specific question, would you mind sending me a PM / Email along with your invoice ID and I'll get back to you...
INTERACTION KIT V3.0 HAS BEEN RELEASED!
Hi everyone, InteractionKit v3.0 is now available on my site and soon to be released on the Asset Store!...
Can you PM / Email me with your invoice ID and I'll offer some suggestions to get you started? :)
You can't change the default behaviour of that without changing core scripts ( which I highly recommend you don't do ), but what...
Haha, I totally get it. Thanks for the kind words! :)
You're welcome! :)
Firstly, thanks for purchasing PoolKit, its much appreciated! :)
I sure am! The good news is no one has reported any issues for a...
Firstly, thanks for your interest!
Yes it is. I’m still actively developing MeshKit =)
Firstly, thanks for purchasing InteractionKit :)
Could you please send me a PM / email with your invoice ID and we can delve a...
No problem! :)
Firstly, thank you for your interest in PoolKit :)
Yes, it can instantiate pretty much any number of objects you want over any...