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Oh, nice. Finally, VFX high-end mobile support! :D
Good time to return.. :cool:
Thanks for measuring the time.
I wish we could simply use a reference and no string at all.
And the recently announced IPO is going to kill all the good resolutions of https://blogs.unity3d.com/2020/08/13/the-road-to-2021/. I pity the...
Great news! Keep up the amazing work. :)
Though you should also lower the Asset Store share from 30% to 15% in 2021. Or less / earlier.. :D
A very big thank you to Unity! Whoever pushed this through deserves a medal.. :D
and a custom Unity cup.. ;)
Nanite's mesh shading also means to download 50 TB of game data instead of 50 GB. This is going to kill our internet and the nature.
Reaching Your Audience:
Will you change the Asset Store share/split of 70% for the creator and 30% for Unity Tech., that creators can offer their...
Democratic voting for features was "disabled" indefinitely. Bad move..... :mad:
Hololens 2 should definitely have a Cloud Build option! Would be...
Would be nice to have the option to host an own Collaborate server.
It's always smart to shut down something without to have a working replacement.
--Hell yeah! Let's just suspend democracy until we've invented a...
Clouds effect. Blood. Details in general.
Please make projectors and decals work, also in the LWRP. No support isn't an option!
Switch from linear to gamma color space or simply disable sRGB (Color Texture) in the texture import settings. And your remap should be from 0, 1...
Thank you for the code. I'll keep it in mind if Firebase .Net 3.x is not developed anymore in the far future.
Thanks for the hint. I thought that the .Net 4.x version of Firebase fits best to the .Net 4.x version of Unity 2019.
Sadly that isn't the case....
I already reported a bug and liked to this thread here.
I had to update the older Firebase version because I got compile errors in the new Unity...
I made an Unity and Firebase update in September 2018. It worked in Unity 2018.2.6 and Firebase 5.2.1.
Now I use Unity 2019.1b1 and Firebase...
I do something like this: https://firebase.google.com/docs/database/unity/retrieve-data -> Read data once-section
Then I // Do something with...
I use Firebase with Unity and I get errors like this ( in Visual Studio -- Unity doesn't throw any errors at all about this.. ) when Firebase...
When I install Unity 2018.3 ( without Unity Hub ) with Android build support the PATH and JAVA_HOME variables are not set...
How can I access ( get ) the shader's time ( _Time ) from C# ?