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Hey, any plans of some kind of dungeons using the Interiors Kit?
Oh so there is no reason at all to set it to static?
Hey, would setting the prefabs to static affect the asset? Do I just set it as lightmap and reflection probe static?
Thank you for the quick response, that fixed the issue. I am getting another error though when I am using the scene prefab importer.
Hey, I just bought the asset and I am getting an error "CameraType does not contain a definition for Preview" in GPUInstancerPreviewDrawer line...
Hey, Just a suggestion, but are there any plans of adding interior to these blueprints? Would be great, if possible.
Hey, I am getting visual issue on an Ocean Shader I bought. After some testing I found that the issue is from temporal anti-aliasing, especially...
Works Great, thanks.
Hey, how do I use AddForce for constant movement speed?
I am trying to simulate accurate physics when going up slopes and such and so editing...
Is there any way to fix these 2 problems? I can't seem to find a fix.
Adding NATVE;SIMD;THREADS to settings reduced ocean update cpu time from 7 ms on average to 1.2 ms.
But I still have the tile problem.
Hey, I just found this shader and I love it, but I have 2 issues.
The first is the cpu usage, it is quite high with the current settings I am...
That makes a lot of sense, but how can you force the attack animation to work with the pelvis when the mask is disabling the pelvis?
Thanks for your response, I've been pretty annoyed by this problem for a while.
In your response you said that the first solution would look bad....
Did you add all the variables in the animator? Such as "anim"?
You will need to do that, and then add these variables to the right animations.
Your animator controller probably lost track of the animations. Open the animator controller and link back all the animations.
Hey, I am looking to blend attack and walk animations.
When running the walk animation in the second layer, the attack animation will have a...
Any help guys?
Some of the variables are actually different from v1 as will, so you will have to test each one after changing. As far as I know, that's the only way.