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any plans for cast-time weapons like a bow oder mage attacks in uSurvival?
There are many AddOns in the Forum and few days ago someone has announced a GM-Tool.
about vis2k: In my opinion, he does a very good job. okay,...
check out the website: http://www.ummorpg.net
there is a forum. there are many addons even a mySql integration script.
I get angry when I read something from chupamobile.
dont purchase anything from chupamobile... i purchased suriyun mmorpg some time ago. after...
Just make a new item like a ManaPotion. In the itemtemplate you will find "Usage Experience". This is what you are looking for i guess. add this...
I'm willing to help you via skype in german if you want. I'm not a professional but maybe i can help you to show the right way :)
welcome on board! another german game-engineer ;)
my chests in canyonbreed are custom coded and works well in multiplayer environment.
just an example:
place a chest in your scene
add a collider...
Do you like the transmission disturbance due electrical discharge at 0:40 ?
i agree with @vis2k , everything is fine. uMMORPG is a stressfree core engine without annoying bugs.
looking forward to gather resources :)
nice idea, but this was a bug due a wrong collider near the door :)
A quick look at the gameplay of Canyonbreed. A few quests, crafting and failing at an end boss.
welcome to uMMORPG!
I strongly recommend you familiarize yourself with c# and unity before you do any change in uMMORPG scripts. uMMORPG is easy...
it is worth much more than 100 $.
I tried a little around with a code-snippet to avoid firing trough walls. it works so far but not very reliable. sometimes in very rare...
Yay... the very first LetsPlay of Canyonbreed with a teammate running on a dedicated virtual server. I'm pretty glad that everything works so...
in my case, i dont use a worldmap in my project. i searched around with google and found these examples for you:...
thanx, i will try it.
Edit: it works, thank you!
mh, there are multiple ways to implement a world map.
just a pretty simple example:
// show a GUI with a selfpainted...