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Version 22.214.171.124 of FPC Pro is now out!
50% OFF during the Black Friday sale!
You can play with it in your browser here:...
Me alegro de que te guste.
En cuanto a hacer más tutoriales, decidí no seguir haciendo más. Puede que haga alguna cosilla puntual, pero series de...
I've improved the game adding layered moving backgrounds and a few visual effects (player shadow, camera shake and particle FX when...
I'm making a Bomb Jack clon. A game that I played a lot when I was a kid (mostly in my old spectrum 48k).
I'm doing it just for fun!!!
I submitted a new FPC Pro version to the Asset Store (v126.96.36.199) that includes a new runner/parkour scene demo.
You can play with it...
Can share with us what script you modified (I suppose SVGImage.cs) and the precise lines to be commented?
HD videos (720p) works great.
Encoder Profile : Baseline
Encoder lewvel : 3
Encoder Preset: VeryFast / Fast / Medium
Works on Android...
Uh! It worked for me in my phone and I''m using an old LG G5.
You could try using a -30 secs- short video clip (converted using...
First Reconvert your videos: https://forum.unity.com/threads/android-app-crashes-when-starting-videoplayer-component.684487/
Second: maybe your...
Try using HandBrake (it's free) to reconvert again your mp4 video to mp4.
Encoder profile: BaseLine 3.
Thanks for the info.
I suppose it will be fixed in future Unity LTS releases too (to pathch previous unity versions as usual).
I always use a clean videoplayer, so I have to assign the videoclip by code, prepare it manually using video.Prepare() and then I play it when...
Yeah, I'm preparing all videos before playing them. The Prepare function is superfast on IOS, but in Android it doesn't work so well. On the other...
Ah, ok. I see you are compiling for windows... I was talking about mobile.
On the other side, if you only play one video, you shouldn't have any...
Frame rate: 30 fps (i've tried at 60fps but it not always it works as it should)
Pixel size... Right now I'm using 1280x720 and 1024x1024 clips
Some time ago, I updated the Unity's Island Demo to a newest Unity version and put it online for anyone who may want to play with it a little...
Maybe -just maybe it's an idea- you have to Stop() it just to free the resources from previous clip, so before assigning the clip again...
Encode to: Mp4 with H264.
Profile: Baseline 3.0.
Encoder present: Medium or Fast or VeryFast.
FrameRate = 30fps (not 60fps).
Try having different videoplayers with their VideoClips already "Prepared()" so you can switch betwen them (Stop() and Disabling the current one...
You need to update both... obviously :)