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Hello, every once in a while when I'm starting a new recording on iOS I get this error:
2018-05-30 08:54:11.801800-0700 GameMobile[2097:9092128]...
I see what you are saying. I fired up xcode to dig deeper into the debugging.
The problem is Line 38 of ffmpeg_wrapper.c:
Your thread handling seems to be in your libraries. Can I get the source code, so I can shut down the processes and start them up again?
Has anyone had issues with Trim in iOS? Works find on android, but iOS shuts down the app wheneven I run Trim twice. The first video Trim will run...
Has anyone been able to successfully use a Trimmed video? The trim process completes, but the file is corrupted and unusable.
We've been trying to build to iOS, but with the ffmpeg plugin integrated we get build errors. Please see the attached image.
If we remove ffmpeg...
Is there a way this plugin can tell me the length in time of the video after its been recorded?
Hey Guys, I have a simple question. I noticed the NatCorder.StartRecording function takes a callback that returns a default path where the video...
I just started using this plugin today and I'm hoping you can clear up some questions for me.
Is the video saved Raw? or is it compressed?...
Broken for me as well
Unity Answers is borked for me as well.
Which line of code is throwing the error?
I see people posting Answers and responses so this must be only affecting a select few.
I'm having the same issue. Any word on a solution?
I'm getting the same thing in both Chrome and Edge. Is this being looked at? or is there a solution?
Does not seem to be generating a new number.
Yes, they all have the same replay ID
In code, all I'm doing is this:
GameObject trailObj = (GameObject)Instantiate(Resources.Load("BallClone"),...
That gets the ball working. We have another item that has the Replay attached to it that is not working as we'd like. When the ball launches there...
Yep, that was it. I knew you had mentioned something like that before, I think it was in the email.
I have the latest.
I think you mentioned something about this problem above, I'll read through again to see if I can find it. Its the issue where...
Unfortunately its too costly to maintain that test project, I had to go back to the main project. The only difference between the two regarding...