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Now here is the same scene in 2019.1.10f1 - This is what I am excepting.
The probes look correct, and the 3 major light sources...
Update on this:
If I set the light sources to 'Mixed' the indirect lighting will work, and the probes will work correctly.
But this is a problem...
Sorry for the late reply, I was out of town the past two days.
I created a new scene blank. Threw some poly primitives in the mix to create a...
I just upgraded to Unity 2019.2, and now my light probes are all black.
Not sure if this is a bug or not.
I put in a single light prob group,...
No console errors at all, and yes deleted shadow cache as well.
I am also streaming right now - if you want to drop by I can show you the process...
Yes, I did the re-install by renaming the Unity's default UnityShadowLibrary file and replacing it with yours.
It was working great(looked great)...
Broke in 2017.3.0f2 :( :( really love this though. Would love to use it in my game when launched.
wow.. if I only knew about this before.. Do you have any idea how much time I would have saved?
What a terrible system in place to cause such a...
Yes I have tested a build, same issue :(
I have this strange issue with Translucency with Deferred rendering.
I have a scene setup with using the Uber shader and apply the Translucency...
Textures are at full resolution(4k)
Here are screen shots of the material inspector:
Any idea how to fix this issue here: Any time I have a point light on character using this shader I get this:
Any clues on how to address...
So as long as the Vertex Painter is 'Active' any object I might accidentally select it will auto add the script?
Is there a way to disable it adding objects near the brush? I am painting ground terrain under objects I do not want the script on..
It is adding the Vertex Stream script to objects that I am not even painting on... what is up with that?
Sigh.. now every time i start my game I get this: https://gyazo.com/ea787d687274dcc7ae4c8cb6c7ebb48a
Just purchased the Mega Splat, and was pretty much what I was looking for.. but is there a way to pain textures with more precision?
So I am having some serious issues and doubts of continuing to use Unity as my game engine. I have Unity pro and have been nothing but...