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I find that quite counter-intuitive and cumbersome, less is better!
Hi, I have not tested Entities yet, and frankly feel much intimidated to do so,
But I just want to say from what I've seen in this post:
Thanks very much, it's still a solid release after 12 years, feels modern, simple and slim.
Love Unity 3.0.
I know first-project setup is tricky but I would still be very happy if most of the points above were addressed, they can't be that hard.
By that I mean the opposite, e.i. :
Not featuring the URP on the hub or package manager.
Move it to built-in modules.
Make the pipeline...
I just hope the UT guys make URP the built-in default rendering pipeline and deprecate the old one,
What happened to Kinematica? Any news?
Yep, it's quite an endeavor to start out with a empty project these days, makes me laugh when I remember Joachim's comment on the 500ms response...
Removing a package takes on average 2 minutes, it's a real nightmare.
I couldn't license this version of Unity
Online registration: there is no response from the server!
Manual registration: the licensing system...
What about C# 9.0 and .NET 5/6 ?
I am disappointed we still can't add modules to manual installs of Unity.
Also automatic detection of manual installs would be very cool.
Unity love forevaaa.
Very good idea, I will try them as soon as I can.
It's too complicated to be worth the effort for me.
Yes you can downgrade but it won't solve your problem.
Are defining or referencing a Light struct?
Anybody knows how to do OnRenderImage Graphics' Blit in URP?
Still no valid way to do it.
Same, it's so infuriating, just keep going backwards.
If anybody is interested I developed a short elegant solution for this: