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@skymeson Alright... Still, you can send your empty project with project settings (the folder where Assets folder located) so I can try it with...
Tried unparented or prefabbed when kinematic was true, same results without any issue. It may be something with your Editor settings...
I couldn't reproduce even with kinematic is true all the time on rigidbody of the player (by moving the player with position handles...
Yea Answers was becoming less and less popular. I hope the forum won't have that end because of Discord etc.
Zwrap says hi from 2018
Adding more and more sliders won't help unless you won't fully automate the scan-metahuman process.
Yes, exciting stuff is on the way, soon.
Thank you, I'm good.
Any 2021.1 is fine. Most probably later 2021.2 and 2021.3s are would also fine but not fully tested yet....
Also let me give an example to summarise since there are too many. Here I am putting Unity Events from a subclass array to custom editor...
I don't have a VR device and I'm not a VR dev so actually never tested it with that, sorry.
Latest update is still work in progress. Actively working on it, will be released soon. No new interactions but improving existing ones.
On Final IK version, there is no Interactor IK since it is unnecessary. Because there is Final IK to handle IK. And example scenes...
Analyze > Calculate Code Metrics
on Visual Studio
Hi, Final IK integration is fully automatic. Please do not run Unity Packages by yourself.
It is just one button click on Interactor...
Hi everyone, a quick update.
The latest update couldn't make it this month. I know I said it was a quality of life update but we needed a new...
upps wrong topic
I really liked this one a lot more than the Weta acquisition. I was watching Ziva closely over the years for its development on muscle dynamics. I...
Sure if you share a video I can guide you better.
Yes, it is expected behavior. Areas outside of sphere can not be detected by trigger so it is pointless to set effector rule outside of...
Here is a useful guide for starters: https://gamedevbeginner.com/input-in-unity-made-easy-complete-guide-to-the-new-system/#input_system