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So this just happened:
They are just probes so they'll support mobile too. Updating them in real-time will be a high-end feature only, it seems.
There's always the "code your own" option. Just saying.
And what percent of that uses the real-time features of Enlighten vs just the lightmapping?
Can't be too many since the complaints about Enlighten's removal are few.
People use Enlighten mostly for the lightmapping. The progressive lightmapper takes care of that. For the rest there's always the asset store....
Except for the artifacts inherent to screen space techniques. A screen-space pre-trace followed by real ray tracing is the way to go as...
Polygons will continue with us for a long time. Offline still CGI uses triangles for most of the rendering.
Sillicon Studios now owns the rights to Enlighten and has continued to develop it. You could send them an e-mail and ask them if they have a...
Time to start coding your own solution, it seems.
Yeah, DDGI is basically the lowest-end ray tracing technique from NVIDIA. Personally I'd prefer stuff like what was implemented in Metro Exodus...
You would, just like with regular probes.
The dynamic updates are DXR only. Static mode works on everything else.
Well, there's always this:
Just a matter of people getting their hands dirty with it.
RTX simply accelerates the baking so it would support whatever features the progressive lightmapper supports (GPU version).
Why wouldn't they?
Only the camera displaying the rendertexture does so at 60fps, the camera that actually renders the scene (into the rendertexture) can be set to...
So I just found this thread and just wanted to say that you could do this sort of thing before by simply rendering manually into a RenderTexture...
Yep, it's a cheap enough process that you can even do it at runtime.