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If i use CopyTexture and textures with different resolutions i got error about that sizes is not equals.
Cubemap resolution is depend on camera...
I have new problem. Shadowmap resolution depends on:
1. Quality Settings or Light shadow resolution setting
2. Camera rendering resolution
All works properly if i use 6 command buffers to copy each face before each faces rendered. Thank you.
Thank you. Yes it works when I create rendertexture with shadowmap format and 1024 size. But I have problem.
I use command buffer to copy baked...
Hello. How can I blit cubemap rendertexture to another cubemap rendertexture?
I need copy point light shadowmap, and when I try blit, my...
I found solution. Just use output with SV_Depth and SV_Target in shader and enable ZWrite.
Hello. I need write into shadowmap depth buffer of light source (for example spot light) before than shadowmap will be rendered. How I can do...
Adding new render targets in deferred rendering would be great.
When I tried to do this with command buffer i did not succeed.
You can assign one of source textures to material.
Material.SetTexture and sample it in shader.
I found how i can do this.
I create editor script which subscribes on camera.onPreRender and enable global shader keyword via commandbuffer and...
If you will use uv just as center of decal, you will get pain on uv seams.
Hello. Do i can write shader that will be rendered in preview window different from game camera or scene camera? For example i use deferred decals...
But reflection probes lost their baked data after any action (build or playmode), and i dont know why.
Hello. I use progressive lightmapper (GPU) and have problem.
Lighting always rebaking and lighting is not loading from GI cache, it has fully...
Hello, which gpu will be great to speed up baking and higher sizes of light map atlas? Radeon VII 16 GB or 2080ti 11 GB? Could you give advice?
Our asset now is not working with PPSv3 (in new HDRP), but you can try use something similar.
I have same bug on every project start, but after recompile it's disappearing. I don't remember Hdrp version.
About bug on screen, try reimport some script in project (this should call recompile)
Enable debug in inspector and you can see textures names.
Thank you, I was waiting for this answer :)