A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
It looks like the SpeedTree 'Tree' component (afaik it's responsible for doing some wind calculations and sending them to the...
Things could changed since then but here is the quote from @Jesper-Mortensen opening post about the Enlighten deprecation and new GI solutions....
Great to hear that!
Thanks for the reply.
I just want to ask if this is up to date? Will it be possible to upgrade from Playmaker to Playmaker 2 on a existing...
Hi. Looks like the ShaderGraph custom node API has changed in 2019.1.
Anyway, according to the reply in the ShaderGraph...
DrawMeshInstanced works but DrawMeshInstancedIndirect is not supported at the moment AFAIK.
There is a ShaderGraph node provided by...
I have two questions:
1. What's the plan for controlling if DXR is enabled for end user (eg. a game that offers DXR as an option that could be...
First image: GI + Reflections + AO (default values)
Second image: GI + Reflections + AO (Ray Lenght 50)
I don't know why but on the...
Works for me too. I had them turned off globally before.
Good to hear that. Do you know what are the main differences between Tier2 and Tier1 that makes the Tier1 faster? Is it all about deferred...
Great to see that. Thanks for the update!
Looks like the problem still exists.
Reflection Probes still make the affected area pitch black with blocky borders....
If the plan is to release it in a production ready state in 2021.1 and GI package would take similar approach as other packages it would be...
I've just noticed that after my build is finished (scripts are recompiled after build is finished) and I close and launch...
Just wanted to ask how things are going? Will it make it into 2019.3?
Any updates on this?
Is DrawMeshInstancedIndirect+ShaderGraph+HDRP not possible at all at the moment?
Do you know what options are available at the moment for HDRP+ShaderGraph+DrawInstancedIndirect?
As far as I understand...
Were there any changes/fixes related to this added in the latest versions of HDRP?
HDRP 5.13, Unity 2019.1.1
I have a question about transparent materials and AO.
Materials that use transparent mode are not affected by HDRP...