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This fix has been verified in the following versions:
This issue is likely not related to the Hierarchy performance issue. Do you mind creating a bug with your project and repro steps? Thank you
To solve your example with multiple variants you would need to be able to choose which base to insert to fix up the other variants as well. So...
Sorry for the late reply. This refactor operation should be doable today by opening your variant in Prefab Mode, then dragging the root into the...
This issue has a been fixed for 2020.1 and backports are in progress.
Hi Baste, this is a fine wrapper for the LoadPrefabContents, SaveAsPrefabAsset and UnloadPrefabContents. We will consider adding it to our API.
You enter 'In-context Prefab Mode' via a specific instance so we only show the Prefab Asset at that location (and hide the instance). So the one...
Please use this thread for feedback on the new feature presented. Feel free to start a new thread with your questions.
It is on our own wish list but not on any roadmap currently
Update: Prefab Mode in Context (the new name for in-context editing) will be in Unity 2020.1 and can be tested in alphas/betas of 2020.1 going...
Have you submitted a bug for the above repro? If not we would appreciate if you took the time to do it so we can investigate your use case.
The documentation for LoadPrefabContents states that you should use SaveAsPrefabAsset (and not SavePrefabAsset):
HideAndDontSave should prevent objects being saved to the Prefab asset
To help you get going using the PrefabStage.prefabStageOpened to add environment objects and adjust them to the prefab contents loaded check out...
You have a couple of options.
1) First try to add a light to the Environment scene (make sure the scene is assigned in Editor Settings)
2) Or use...
Use the SceneView lighting toggle as a workaround until this is fixed. The lighting toggle state is stored per Prefab opened in Prefab Mode.
Anybody filed a bug report for this issue yet? Please reply here with case number. Thank you.
Does it only happen after building a player?
FYI In 2018.3 we have added keyboard shortcuts you can customize under Preferences -> Keys -> Stage
Stage/Enter Prefab Mode
We currently have an issue with Ambient lighting in Prefab Mode.
Please make a bug report and paste the issue number in this thread so we have...
FYI: We are currently investigating different options for showing the root GameObject in the Inspector for Prefab Assets.