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Wow that wasn't nice I said "secret" lol, for the guns I use a BRDF shader, the one from Madfinger
Thanks, I upgraded to 5.4.3p3 and it's working now
Hi, I use game performance reporting in my Android game, but I'm experiencing an issue where the stack trace is left completely empty for many of...
It looks like a work around is by disabling the image, then re-enabling it right after
I'm experiencing the same issue...
Nevermind, figured out it was a weird error in the shader that only happened to affect that mesh.
My game has been getting a ton of crashes lately. I'm using Unity 5.4.1p3. Here's a screenshot of the crash log in Xcode:
Can anyone help me?
Please help me with this, this makes the game look very ugly on mobile!
I'm experiencing a weird issue where light probe-lit models appear dark in odd places on my iPhone (And other iOS devices), but perfectly fine...
Another screenshot of culling obliterating performance:
Culling takes 6 ms, not 1, please ignore the highlighted part
Wow, it worked, thank you so much!
Nevermind, I found out why, they were marked as Batching Static
Every time I try to use AddDeleteGameObjects at runtime it tells me that read/write is not enabled on the mesh, even though it is. How...
I have MeshBaker but it says it can't combine the meshes and keep lightmapping in Unity 5, only Unity 4, does it work in Unity 5?
I'm wondering if there's currently a way to combine meshes at runtime that have already been lightmapped, and keep the lightmaps on them when...
Culling seems to be taking quite a long time on mobile devices, I have no clue why. The game being tested is a mobile first-person shooter,...