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What's the easiest way to make custom surface shaders that can use SH lightmaps?
Can I output to Bakery/Standard rather than Standard?
This fixes it, thanks!
Hi, I just downloaded Bakery and imported the package. I got:
Shader error in 'Bakery/Standard': 'FragmentSetup': cannot convert from 'half4'...
Wow, what a blast from the past! I'm glad my post was able to help someone so long after it was written.
I should mention that if I wanted this...
Do vertex lightmaps store data in the vertex colors? Meaning you wouldn't be able to use vertex colors for anything else?
I've always wondered about this too. Cloth has its normals recalculated on the fly, it would be nice to have it for blendshapes too.
In unity, if you add an extra material to the mesh renderer, does it render that material on the missing polys?
I think I can help you.
In blender, in edit mode, select all the faces of the model, then go to the UV editor and clear any image you have in...
I'm right there with you Anders. I honestly can't believe it's been like this for so long.
Every time there's a new version I look though the...
I'm still using 5.6, sorry :\
@Luckymouse You beautiful man! Thank you so much!
Will directional lightmaps be supported?
I feel for you vladk, believe me. I remember how much trouble I had getting it working.
My code is still working in my project, and it's very...
How come there's no PCSS for spot lights, when it works for point lights? Isn't a spot light basically just one sixth of a point light?
Do you have an example of how to use this with a custom surface shader? The only custom shader you have is a fragment shader.
In the old version...
I look forward to trying this tonight!
I'd love it if someone got this working.
That is exactely the way I set it up.
I agree that the particles don't apply impulses on the rigidbodys, and I agree that the particles collide...
Good news everyone! I just gave the new version a go. I attached Obi Rigidbody components to the rigidbodys in my ragdoll and it has both...
Using the skin constraint the way you suggest sort of works, but it seems to be much more powerful than I was hoping for.
Even with stiffness...