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That's the first thing I thought about but it doesn't solve the problem and the cost is huge in terms of performance, I think i'm gonna end up...
Hello, I've been trying this stuff out and I'm having some pretty weird artifacts, any ideas?[IMG]
Thanks a lot @leakronenberger, that worked! I figured I should do that but that's quite a pain to generate a gradient while it could be done on...
Does someone know why ambient light gets reset when I enter play mode? I want ambient light but I don't want to have a sky (it's for an indoor scene).
Is there any way of referencing a Matrix (since there are no properties for that)? I'm trying to get a reference to unity_Projector.