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I had a work emergency to deal with on Saturday and Sunday and so I couldn't work on the project for the last two days.
I'm going to pick this up...
That was the tally, at the time! Still within budget :)
Anyway, got a bit lazy but was still able to add a skill, a new enemy type. Also,...
Forgot to make updates; and was sitting around in unity IRC..
Added a bunch of new stuff regarding crafting.
(new build at the link too~)
Time lapse usually requires recording the whole thing, which would be the excessive part.. 4 days of uncompressed video would take several...
Recording 4 days of video might be a bit excessive O.o
10:56 - Implemented a gui, item equipping, dropping, and loot tables
LINK: CURRENT BUILD - 1 day, 1 hr, 7min
As I have the next four days off thanks to Independence Day, Ive decided to see how much of a...
Just updated the asset store packages to Unity 4.0.
Also changed the structure of the packages. FuryEditor.dll is no longer precompiled because...
contains the demo files.
What issue are you having specifically? Any errors?
Are you trying to shorten cooldown for the skill via a debuff?
IE: If I have "haste" on a unit, it cools its skills down faster?
Set the range of the weapon to the maximum possible, then, at run time when the weapon is about to be used, check the "dynamic" range of the...
Yep, Unity updates tend to break precompiled projects.
I've updated both the packages and they should be usable right out the gate.
There is an issue with the tutorial not playing well with the mobile libraries. The problem is relatively simple and is an oversight on my part. I...
I think I've ran into this issue with other Unity projects as well. I don't think some combination of hardware/browser works as...
You can progmatically modify the SelectionController object in the SimpleHUD.cs class to achieve what you're looking for.
Can you copy-paste your custom definition class?
No, not yet. Though if you already own the framework, you can download Binaries + Pro Trial and just swap out the trial binaries. That's...
The demo packages on the website have been updated for Unity 4. The AssetStore package is in the works, and will be updated by week's end.
You have to bake the navigation mesh. The navigation mesh will MeshColliders into account, and will build out a "floorplan" that units will obey.
It had been five days, and I just responded to you several hours ago. I've been updating the framework and you'd have to update the source if you...