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Can anyone confirm this is fixed in 2020.1?
Same issue here (2019.3.0f1)
Am I correct in assuming it's not possible to use a ragdoll when using the CrowdAnaimator and you'll have to use Mecanim?
Can anyone confirm this asset working in 2018.3?
Are the particle effects not compatible with 2018 due to substances?
Also getting this error on Ubuntu 18.04 Unity 2018.3.0f2
==11500== Process terminating with default action of signal 11 (SIGSEGV)
Yes, latest version on the asset store. The problem also happens with a river spline.
I opened the demo scene and the carve works fine, so it's a...
I created a new lake and tried the carve:
I'm having trouble with the carve tool. When I press carve it lowers the terrain around the lake (or river) down to 0.
Using Unity 2018.3.f0...
Does this work on the Latest Unity 2018.3?
The error only appears if there is a default icon assigned in the player settings. If I remove the icon, it will build fine.
Does this asset support UMA at this time?
Are those the proper methods for updating a field from inside the prefab edit view?
I can't reproduce it with an empty project so it must be something in my project causing it. It's too big to submit so I'll have to do more...
I'm trying to update the value of a prefab using the OnValidate method in the edit prefab scene. This code successfully sets the field, but it...
Attempting to build a Linux standalone player from windows on Unity 2018.3.0.b09 and I get this error:
I get the same error with x64...
The new prefab system is great but having to open prefabs any time you want to make a small change is very tedious. Fixing this one thing will...
I'd really like to see support for setting a custom icon on a per GameObject basis. Similar to how you can set a custom icon that's shown in the...
To anyone running into this issue, it can be solved by setting your Api Compatibility Level to .NET 2.0 (not subset).