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Its an Export plugin? I'm a little confused, this shouldn't be needed/used at all when exporting to Unity
There is one really key reason for the multiple FBX option:
Teams with more than one animator
Using the multiple FBX files for animated...
Hi, we attempted to open the file but it complains about a missing an Oblivion dlu
Sounds like you are using a funky plugin?
In Unity 2.X you currently need a graphics card with shader model 3.0 in order to get the reflective bumped specular shader to work.
Apologies that you have not had a response from us, could you confirm the email address that you purchased Unity with? (maybe in a PM to me...
Can I confirm what versions of Unity you are running?
Also it would be super helpful if you could file a
bug report via the...
So I spoke with Anim in the IRC channel about this issue.
He was using:
FBX Plug-in version: 2011.1
Which is currently not...
I'm looking into testing that.
3.0 (release date is: summer)
Hey, A response to your support case has been sent, it should be waiting in your inbox when you get into the office :)
This is possible by running the installer from the command line using /AllUsers as a command line option.
This is the iPhone demo that was created by the demoteam for GDC 2010.
Are you guys still getting this problem? if so would you be able to send over a project in which you are experiencing this issue over to...
Have you submitted a bug report on this issue? if so, could you PM me the case number so I can follow up on it?
Could you PM me with the details of this distributor and your current license details? I will then investigate this further for you.
Hi, Welcome to Unity :)
That would require a custom shader.
You may find one exactly of that type here:...
Correct. Mixing license types is a breech of the EULA:
One approach is to use the second export method for meshes:...
Hi all, Judging by the status of the bug report mentioned above (case 307603) This issue has been fixed and will go live with the next update.
you might want to try adding an additional camera that renders just your gun and then use the depth/culling options to overlay the gun, that way...