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Is there any way to set lightmap scale for generated meshes? Currently I'm manually having to set it after every bake.
I'm having the same issue here with the GPU profiler.
How does 'fix out of bounds' UVs work? Does it rearrange the UVs to fit in the texture bounds, or does it just tile the texture to cover the out...
What is the recommended workflow with tight memory limitations? The docs say this:
There are effectively three copies of each mesh in memory when...
I too would like to know this.
I have an event system in my game, and I need my tasks to subscribe/unsubscribe from these events.
Using OnAwake I can subscribe to Unity Events,...
I'm having the same issue, and double clicking any script in Unity opens a blank file.
I'm having the same issue, any help would be much appreciated.
I was building successfully before, then added some libraries which threw some errors on Cloud Build, but I was able to successfully...
I'm trying to use maxVisibleCharacters to display my text, but I want the container to expand with it. Currently it looks like the hidden text...
You're right, disabling "Unity C# projects" produces errors. Errors are related to Xbox Live stuff so I'll PM you.
Great, thanks for the info. I can get it to launch by increasing the cores on the VM, so looks like that was a red herring.
So, looks like I can...
Thanks, sent :)
So I can now debug into an x86 virtual machine, and I'm getting the following unhandled exception:
I loaded the symbols and got the...
We failed cert due to crashing on x86 Windows on boot (x86 builds on x64 Windows are fine).
This is all we have in the log:
Great, I'm on the right track then, thanks very much!
That worked a treat, thanks!
I'm using 5.3.6f1 and unfortunately can't update Unity! Any workaround tips would be much appreciated.
I also tried uninstalling the new SDK (10.0.15063.0) and installing the old one which worked before (10586), but now Unity seems to not be able to...
I updated the Windows 10 SDK and now I get the following errors:
I've tried uninstalling and reinstalling the SDK to no avail.