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If you change the fixed FOV of the cameras, you'll break the illusion of VR.
If you are finding that the scale doesn't feel right (not personally...
there's currently no web based AR that Unity can output.
Vega 20 won't work with Link
nVidea eGPU option works on OSX High Sierra with some tinkering, but not mojave or catalina
Heres my quick reference guide for production ready VR in Unity:
use 2018 LTS until Unity 2019.3 :)
Seems like a lot of good things are coming...
ahh... must be a 2019.1 problem
just don't name any of your classes starting with OVR?
I think the Rift-s is on sale right now too!
I used this trick for a bit then it stopped working on some update. It's hard to know which versions are compatible with each other... out of...
MSAA is currently unsupported in LWRP in VR.
Quest + Link cable
I'm developing VR on mac. Go for it!
If you want to get a wired headset to work, gonna need an eGPU. (Vega64 is good) and run bootcamp for best...
isn't it the case that MSAA doesn't work with LWRP on VR?
Click this link for the remote
another year trundles by with no simple standalone remoting tool...
change SteamVR.cs line 358 from 8998 to 27062
projectors are entirely absent though... They do tend to have a massive footprint
project settings > quality > Anti Aliasing
I'm experimenting with canvas text and ui that has no antialiasing, it's boxes with hard edges and 1px lines.
They seem to vibrate like crazy in...
use worldspace canvas gui
you may have already sorted this, but if not, please see this post for details:...