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I think its what I'm looking for, however, does it strip out any unused texture samplers when its false? or it would be still loaded inside GPU?
In unreal engine there is a node called FeatureLevelSwitch , its a node that allows you to make simplified materials for lower powered devices....
Google announced this : Real-time and turn-based multiplayer services are deprecated...
did anyone find any solution?
I've found a solution.
Delete your ShaderCache folder and your ShaderCache.db file at your Library Folder
Then open the project, In the project...
I had the same problem
Fixed by the following:
Set project color space to Linear.
Set Project API to OpenGL 3 instead of Auto API.
It may be quite old case, but I ran in to the same issue and found out why all of that happen.
the problem for me that I've refactor the name of...
it render black on mobile sadly
I know its old thread, but I'm still having the same issue with Unity 2018.3 , does anyone found a solution for this issue?
I was talking with support, and they told me to set blitting type to never at resoultion settings , and it run up to 60 fps once again. try that
Update: Today I received an email from unity that they were able to reproduce this bug and sent it to their developers to resolve it.
So yes, its...
its strange that one of the Unity Team comments on this thread and he deleted all his comments , why that happened?!!
that didnt work for me
I created a bug report just like that
Simple scene run too slow on Adrino405 gpu
1. What happened
On Hawuii G8 which has...
When I have a situation like this, I probably do my edit on the model, then I overwrite the original one in the asset folder , this is most of...
mobile unlit shader , does that consider as standard shader?
I just said I used mobile unlit shader which I believe its the cheapest :))
standard shader , and mobile unlit shader. cant go more cheaper than that.
yes, lowering resolution help , like 720P run ok on my phone, how I suppose to resolve this while my textures are 512 up to 1K
Yes I did , its first GFX.WaitFramePreset up to 65% , while disabling Vsyc . then when it comes to rendering , its hard to debug my gpu on my...
@PitHeimes , I've sent you a message long time ago, plz check it out :))