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Is there any plans on making this shader compatible with Lightweight RP?
Realized i forgot to write i that the issue were on my end, a custom controller ive created that bugged out, so were my own code that caused the...
Really impressive work!
Im working on a split screen game and i noticed that culling is based on a single camera. Is there any plans on...
Hello, as of 2018.2 projects no longer accepts "&" in file/folder names, makes the visual studio project files corrupt.
Would be really nice if...
Got a problem with respawning..
The scenario is this, the player/mech has been killed, and i want to re-spawn the mech at a re-spawn...
Yea, thats what ive been doing, created a new controlled having Control5 as the base :)
I guess ill stick with my own fix then!
I have one more question :)
When standing on a tilted plane and using MoveControl5 with "inclineBodyToLegs" activated.
Hi again and thanks for the fast reply!
Worked like a charm!
If you would want to enable modification on rotation and position of the mech model while in air (_dockedCount == 0), what would be the...
Just realized i forgot to reply, the issue were that the parts behaving odd were rendered with an SkinnedMeshRenderer, when breaking...
When playing movement animation i get these issues:
When the character are rotating with its animation, these stuff moves in and...
Thanks for the quick answer, ill try that!
I got similar issue... the effect is far from the dragon example... in the dragon example it still uses a a texture with a diffuse shader......
I am using the latest assetstore version, to access the latest versions i should mail you a copy of my invoice?
Let me start to thank you for this truly amazing tool :)
I however have one issue.. after I've imported Archimatix to my project, when...
Is Unka's controller/animations compatible with your other dragon packs models?
I'm currently building a game where you can play split screen on the same TV.
I have been using another procedural sky for a previous...