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Try UnityPark too. Seems to be a very good solution.
I never used, and want to know if is good. ;)
Ow yeah! While I was expecting your reply, I searched about bonjour and undestood what it is.
Sorry for the misunderstood!
There is some solution...
I have only one iPad2. Then, I can test a bonjour network using one device and one simulator?
Using bonjour to a Shooter is a good choice? The latency is good?
You have an demo project to test?
Subtasks is very good, but I dont know a "TODO" that have this inside. I use Remember The Milk, is good but it dont have subtasks too....
Subscripted the thread.
How is the performance? How it works in mobile?
Right, for the price yes. You paid for what you have now. But if he wants to profit more, needs to increment the asset.
Can be another asset the...
Just bought and is awesome!
But, I think that you need to add some stuffs more:
"Subtasks", now I need to create some guns, then would be great...
I feel something like this in my iPad2 after I updated iOS6, with the same game.
Yesterday Mika Mobile updated the Zombieville 2 with support to iPhone5.
Then, someone told they to download this version too.
I think that is...
Here is a good reference:
I want to test this tutorial this weekend....
@guavaman you're the man!
I'm using echo17's Swarm Object Manager, and he uses singleton to the Main Monobehavior. But I dont figured out in use...
This little text made me understand what was happening. My characters have 2 colliders, one in the head and another character controller.
OEEE, solved the problem. Thank you very much for the "light"!
In the physics, I'm controlling to just the characters and the healthpack to...
The site isn't updated yet.
I found this, searching to see what is "boids":
Tested and aproved. 3.5.6 resolved my iOS6 problems.
Thank you very much Unity team!
The support gave the gap, and I sniffed the trick. :)
It resolves the problem? I will instal right now.