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I got it to work.
I just had to use velocity instead of trying to AddForce to it.
if (Input.GetButtonDown("Jump") && isGrounded())
That could be the issue. I'll check.
My main problem is that when I play the game. My character flies into infinity and I get this error.
Screen position out of view frustum (screen...
So Unity 5 brought us a lot of great things but it also managed to make thing somewhat difficult.
Since they changed their API and removed/...
Thanks, I was toying around with some ideas like moving platforms, branching paths, and obstacles to avoid.
I just decided to release it in a...
I guess my game isn't that good, haha. I thought at least someone would respond. Oh well.
I hope the game works. I know the Unity web player has issues when it comes to Google Chrome (I have to switch browsers in order to play my own...
I finished the project. I decided to just make it 4 levels.
This is a small project that I decided to create to get my feet wet with game development.
It is a momentum-based platformer where the player has...
Got back to working! I decided that I'd just make a small 5 level game and release it on Kongregate.
Currently working on level 3. It has the...
Oh haha no worries.
My plan is to have about 5 - 10 levels and put it on Kongregate. It was initially meant to be a small prototype. I challenged...
I don't plan on dropping it. It's just that school got in the way and the files got corrupted. (I didn't back them up)
Haven't been working on the game alot recently. I just started working on the 3rd level actually.
I tested and added in ramps with a 0 friction physics material.
Thanks for the info! I'll check it out when I get the chance.
Thanks! You too!
Ah I never heard of it.
Here's what I've been working on.
It's a momentum based platformer.
I just thought I'd post a little tidbit here.
I changed the camera angle because I thought that this way the player will have a good gauge of distance between the platforms.
I also created...