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What's the error you get when it run on IOS ?
First, A web page is using JPEG, not PNG (less weight but quality loss).
PNG is not compressed.
Then, A web page display images "as it is" when...
Since WWW is processed on the main thread, you freezes are normals.
You can try the new Web API instead (Will make WWW deprecated...
You are right!
If you are interested into shader, here are some link you should study/keep
What's a z-buffer:...
Sorry, I don't really have time to do it for you...
As I said, you just have to change the sorting layer and ID on your 3D Mesh in C# and use the...
If you take a look at the Unity sprite shader (by downloading unity shaders here) you will see this:
You are still using WebGL 1.0 then.
Unity upgraded WebGL to 2.0 in 5.5.0, you should try updating to it.
What is your Unity version ?
What's the scale of your scene ?
For example, is the door having something like 2 unity cubes of height ? (2 meters)
There is one big difference between using static batching and grouping meshes yourself, that's the usage of Occlusion culling.
5 beds merged...
My advice would be to always have your script on the higher parent of your character and colliders as children.
I tested your code and it...
In simple words, less materials you have, better it is.
It's even better if you use a big texture (2k, 4k, 8k depending on the platform)...
That's why I hate C# (but keep using it everyday), memory allocation is never obvious.
It just can be some kind of hell to debug something when...
I'm not used to use Linq, I really should force myself so it will become an habit :D.
Thanks for your examples MV10
What I would do to keep the code to a minimum is to think how I would fill waypoints at first before removing some.
I don't know your projects you...
There is a light sensor on both CV1 and HTC Vive, just put a (clean) tissue in it, that's what I do at work. :D
(Don't forget it tho)
Wikipedia: A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device...
Are you sure you are removing the right index each time ?
In a list of 10 objects, if you want to remove 2 then 5 then 6, using this method It...
You can report a bug from Unity itself in Help->Report a bug.
This is probably caused by a uv.y inversion into a post-process vertex shader.
List<Vector3> positions = new List<Vector3>();
for (int i = 0; i < 100; ++i)