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There are different math domain used depending of what you want to do.
To create a sphere made of cubes you need trigonometry knowledge...
Well it seems that Unity is working on "C# Jobs compiler" to natively support multi-threading.
I don't know where I can find that online but they...
There is also this released in 2014: https://www.assetstore.unity3d.com/en/#!/content/15717
- Is the second blit doing the same as the removed third camera ?
I don't know why it somehow worked with a third camera, maybe dark magic, maybe...
void OnRenderImage(RenderTexture source, RenderTexture destination)
Select camera 2
Change Clear Flags to depth only
Be sure the the Depth value of camera 2 is above camera 1.
Test without any target textures,...
It would mean every Unity post-processes are broken. I'm using 5.6.0f, I'm not aware of p1 modifications but your issue isn't in your shader instead ?
I never did this but for the run and jump, I would try to always detect in a OnColliderStay the current normal of the collider.
To jump I would...
Not tested but try this:
Note that you never use Y and Z of leftLimit and rightLimit so you could change it to a float instead of a Vector3...
A piece of advice:
It's better to modify an existing class than creating one.
In your script you are creating 8 Vector3 per frame (I guess), it...
You can use Camera.WorldToScreen
Vector2 screenPos = Camera.main.WorldToScreenPoint(player.transform.position);
Then you can work with your...
Since you are new to coding, the most simple way for you is to count platforms (using an int).
Then you do
if(count % 4 == 0)
There is also this website:
Well... I just wanted to make a remake out of passion without thinking about any marketing and business stuff.
I just want to do it on my free...
But well, I was thinking of making the exact same gameplay as DK1 and use Unity instead of Ogre...
My first idea was to make an exact copy up to date graphically, I think just changing the name will not be enough isn't ?
Indeed reach them before is the smartest way so far but Bullfrog doesn't exist anymore.
According to Wikipedia, EA acquired the studio in 1995...
World and global are synonym.
You can say "World coordinates"
To me you are being a bit more specific by saying coordinates than space but space...
I was wondering, if I wanted to create an open source remake of DK1 where anyone can contribute, would I be allowed to do so ?
I have to say that after one or two hours of DK1 playing like that, returning to the real world was painful, it felt like everything was too slow. :p