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Any othrer plugins you using here ? Ads trying to load in the backround ? Video ads caching ?
Maybe hes talking about a licence on different machines, this question seems way too basic.
Are you running both on the same machine ? Both the editor and the build you made ? Running a Virtual Machine maybe ?
So you are only showing ads in builds that are not for iOS, and in the iOS build you dont want them to show. No matter that it is the same game ?
Just build the APK file at copy paste it to the phone in windows explorer. Then if no errors go from there. Or transfer it with dropbox to the...
Smells like .NET framework problems.
Dont get carried away, just looks like a sweet text editor.
Doesnt seem to be a fix for this other than installing a different build version of Mono.
Why not just build the APK file and drag and drop to the phone ? Does it show up as normal storage ? Install dropbox on your phone and just...
I always manually drop the needed Icons in the Xcode project after I build it with Unity because they always seem to get corrupted.
Can you believe the silly things that become a road block for publishing. Amazes me that they have like 10,000 employees and cant brainstorm a...
What kind of time difference are we talking about in minutes ?
What are the actual devices you tested this on. And the iOS version ?
If you are a beginner it may be easier for you just to buy a rpg starter kit from the Asset Store.
I got rejected once or twice but just because of a human mistake, uploaded an older binary or forgot to enter some info. Nothing big.
Ok, first off, you made the video private and we cant see it.
Also you may have a plugin thats blocking the player. Type in your adress bar...
"... on a published, release build". This is a pretty big deal for income. Did it not show up while testing ?
Did you add it to the actual game in iTunes Connect and made it Live.
Maybe purchase the Prime31 plugin for AdMob Windows Phone. I plan to do this myself in the near future.
You need to open SDK Manager that is in the folder with the SDK and download and install all the API levels, from 2.3 to the last one 4.x.x....