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Thanks for your helpful answer.
I'm going to try implenting this tommorow in my game.
Yeah, I know I need to learn myself to make understandable...
var TTexture : Texture;
var Tutorial = false;
static var health : int = 100;
static var max_health : int = 100;
static var level: int = 0;...
Just out of interest:
Is there something like OnSceneExit like the OnApplicationQuit function?
it'sa good game.
But maybe it is clever to add a quit button to the main menu :)
looks really nice! :)
ok i printed it out and got on the time that it goes fast around 0.008 and normal around 0.004
The problem is that when i press a key it goes at once very fast(Look at the vid and it happens just once at the begin):
you need to call StartConversationActions.
//But why is it in Scripting section?
EDIT: Didn't see the thread in showcase. so ignore the question
I openend an old project and played the level. I found that i moved slowly so I adjusted the speed but then he wouldn't jump right...
this is something i want to have :)
looks nice :)
the inventory system is it accessible outside the battle system?
because in the webplayer it isn't(right?).
thanks for your reactions :)
(sry for the late response)
so were do i need to put it because when i put it in update it doesn't work or collect.
and in the merchant script i already added something like...
var Text = "";
var trigger = false;
Trying to make a simple rpg game.
if you don't want to go trough the walls you could just put a collider on your walls(with isTrigger disabled)
EDIT: Dman you were 1 sec faster :)