A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Yes choose universal
On my mac I can create to windows and on my windows I can create to Mac maybe you looked by iOS because that is only possible from mac.
it is already on android :)
You can put Debug.Log(Time.deltaTime) somewhere in your script and then look wich the average number is when it plays in the editor.
you can't publish the game on android market with the trail
ok this are mine settings:
But what is your test device?
Ehmm. maybe you need to put an exit button to the main menu
maybe you need to set it to armv6 to test it on your device and openGl 1.x
if you are on windows delete the Android 1.x API's from the SDK
set the target device in player settings to 2.2
what I did to reduce size was lowering the max texture size in unity for almost every texture and it saved me around ~5mb in size.
thanks for the answer
Ok I got another problem here.
I want to show some buttons when the game pauses so i thought of this code(just for testing out):
But then you can't sell your game because you have the student edition
@Prime31 ok i will look and wait for the update.
But thanks for your help and patience.
@Prime31 it didn't made a difference
But when I move the main camera when playing I can get to this:...
this is my atlas in Unity
Atlas in TP:
this is my scene view...