A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Well, it's an actual giveaway.
Because it's a background-video, and the topic is of the giveaway.
This is a thread update, I thought it'd be more suitable instead of posting an entire new thread.
We're now giving away 5 copies of...
Right now my life is 24/7 busy due to full-time job, YouTube, Discord server, and social life. I'll try getting into this soon again!
You can use Input.GetMouseButtonDown(0) for registering touch.
Then, my first post in this topic was correct.
Oh, so he is not trying to create an array? My bad, I misunderstood.
Then, @EvanLewiss, you may simply remove the "" (square brackets) from...
Since your variable named 'TempVar' is an array, you must refer to it with the square brackets and include a digit inside of those brackets. This...
You're welcome! :)
I've now released my FPS grapple hook script, Grappling Hook PRO, on my website!
I'll submit it to the Asset Store too, but first, I'll...
I noticed something new. This seems to only happen with Terrain trees.
Nevermind, the fog messes up trees placed by hand, but also the terrain...
I'm having this problem with every tree since I updated to 5.6:
Notice the black line to the left of the first tree (the one on...
I'm developing my new site where the assets will be uploaded now on, additionally I could also use Github to upload them to have it as a repo.
For the moment it only works with 3D, but it'll be updated for 2D as planned. :)
Hi guys! The asset will be for free instead, I decided it'd be cool to release it for anyone to download and use in their games.
Also, it's going...
Thank you very much for your feedback!
I agree with your point being that it was a bit too simple, although I'd like to admit that my channel has...
LOL YouTube's subtitles detected one of my "artistic" pronunciation as "autistic". Oh my, what have I done?
These are factors that help you through level designing. If you're pointing at my content, I've been making levels, and that's one thing my...
I decided to post a new video that I recently uploaded on my YouTube channel here as well, since most of my previous videos have been...