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As long as you have access to scene depth, and the shader is set to be transparent, this should work:
Will match the scale of the...
When "Static Batching" is enabled, objects of the same material that are static are combined into one mesh to save on draw calls.
Still works for me, make sure you recreate the "Normal" graph in the OP attachments and plug that into the normals slot.
UV by default outputs a vector4 which has a W value of 1:
To get the effect you're looking for, convert the UV to a vector2 using...
This might help for Universal RP.
How to add a Z-test pass to any transparent object:
1. Create a layer for your Z-tested transparent objects:...
I've reproduced the bug and filed a bug report for this case. In the future, when you find a bug like this, would you mind filing a bug report?...
If you follow these steps you can get the gem shader to work properly with Universal RP or LWRP:
There are no plans for back-porting unfortunately, as the fix was a refactor that if back-ported could introduce regressions. I'm not entirely...
This is fixed in the latest version of Shadergraph (version 7.1.2)
7.1.2 is available with 2019.3.0b4 and up....
I've reproduced the bug, I'm reopening the bug case. It was indeed caused by Windows locales, like you suggested.
It might be the version of Unity, what version are you using? I have attempted to reproduce this in version 2019.3.0b4, no luck so far....
Right now, gradient properties have no way to be exposed for a material; the purpose of a gradient property in shadergraph is so that you can use...
For custom function nodes sourcing from an HLSL file, you have to return void and use the "out" keyword in order to declare your output...
This bug is known, for a workaround you can hide and reshow the preview at the bottom of the node (press the arrow at the top of the preview) to...
I did this on version 2019.3.0b4, as long as you at least have that version it should work. Remember to back up your project before upgrading.
You can do this with the new "keywords" feature added in 7.1.1. Unfortunately we ran up against some engine limitations when developing keywords...
Sorry for the late reply, 2019.3.0b4 should be available to users now; in that version, Universal RP version 7.1.1 should be available in the...
If you select the VFX graph in the inspector you should be able to change the Output Render Order from there:
This problem is fixed in Universal RP 7.1.1: