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I am integrating unity ads for iOS, the code from unity ads cocos2dx samples.
when ad finish, I can't get any callback. unityAdsDidFinish...
yes, of course
I used rewardedVideo, same code iOS works ok, but android not works.
I deploy my app in AppStore and google play.
Advertisement.IsReady() return false most of time.I just see real ad two times.
I'm setting test mode in project, after release setting test mode off in unity ads admin console. problem is can get test ads, but test mode off...
what is the problem? is not working on iOS? most of example throw error:
HighlightingSystem : Highlighting System has been disabled due to...
I wrote a review but deleted by others:mad:
thanks. It works but have other problems. I make select/unselect function, I guess it not works with complex situation. for example dynamically...
below is my code, it just create gameobject has a rect canvas.
void makeBound(GameObject obj)
List<Vector3> bb = new...
hello, I have a problem.
why VectorManager.ObjectSetup working in start() function , but not working in update() or fixed update function?
hello, awesome asset.
I have a problem, when I raycast from a gameObject , always hit self, how to avoid it?
Vector3 backDir =...
where is new version, you said will upgrade last year.
pls work hard.
yes , It is ok.
but, you must test in yourself , users no time to find the holes.
1.5 version has some bugs, when run in mac mac system report graphic error.
and run in iOS will report error like below...
above problem is solved. It is control problem.
I add my own control It works ok.
I tested in my iPad mini2, the character behavior is not...
yes, desktop is works well.
ok, I'll try... add my own control
other problem is below.
after building IOS version, building is successful....
I bought the asset, I have touch input problems.
unity version : unity5
iOS version : IOS 7.12
some touch input is not works.
up , down...