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Yep, I will send new version to you. Hope that your issues resolved in this build.
Information about Bolt integration.
Right now I will wait of release Bolt 2.0, because it can have drasticaly different API and visual style. And...
Can you give more info about this issue? You are second user who tald about this... But I cant "catch" this bug on my two workstations. Which...
Work on integration with Bolt started!
Version 0.9.3b alive! Now with FlowCanvas integration. Integration package can be downloaded here.
Glad to hear that issues gone in current version!
About FC integration - we have good news! All dirty job done! Right now we work on...
We start working on some integrations. Right now its FlowCanvas, but we plan integrate Mecanim Callbacker with Bolt too!
Version 0.9.2b sended to review on Asset Store.
Thanks for bug report.
Yes we know about this issues with 2018.2+ Unity, and already fix it. This fix will be sended into Asset Store into 1-2...
Hi all! =) Nice info!
We are still interested in final beta-testing of our asset, in order to finalize its version as soon as possible. Thus, we...
Its was long time ago =) Write to me on email@example.com, and I'll try find this code and explain details.
Main post updated with simple usecases.
I'm glad to hear it! If there are any questions, we will be happy to help!
Okey... we have some problems with first submit to asset store, but we did it!
New forum thread...
We are a small independent team called “Holy Shovel Soft” and today we want to present to you an asset called “Mecanim...
So... After some frustrating bug fixes we finish with close beta test and submit our asset to assetstore!
Bad news: docs still in...
Hi! Maybe this help you?
As I know Nodes can't be saved with Unity serialization system. FC and NC use FullSerializer for this. I think that "integrate Odin drawers" to...
Samples done. Asset tested on some scenarios... but I still need some peoples who whant use it fo "close beta test". Website with docs and...
So... In creating some samples I test something about 90 objects with callbacker components on scene (with logic) and same scene without mour...