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The roadmap on the video says there will be a preview of ARFoundation on HoloLens in Q4 2019 but I can't find anything about this preview
As I can see here it seems that Object Tracking works only with iOS ? If it's true, why it is not written on the Object Tracking Documentation ?
I tried Unity 2019.2 + ARFoundation 3.0.1 + ARSubsystem 3.1.0 (preview2) with the HoloLens2 and the
In the Unite 2019 it was said that AR Foundation 3.0 will support HoloLens2...
In the documentation of the ARFoundation Object Tracking it's written
You will need to then populate the reference object entries...
You can use the ARFoundation Object Tracking Subsystem : https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/object-tracking.html
Hello. I have a simple question. How to know if a point in inside a site ?
List<Site> sites = voronoi.SitesIndexedByLocation;...
The Oculus Rift S does not support hand tracking and it hasn't been announced for the Rift S. Don't bet on it.
The question is : Does XR.Hand can be used for the Oculus Quest ? Or do I have to use the Oculus Quest SDK ?
I created my package.json and uploaded it on my gihub.
But I don't understand how to add this package to my project because in the package...
I commented the incriminated line and it's working flawlessly. Thank you for your help and your availability @Stephan_B !
EDIT : They fixed the...
@Stephan_B WOW ! Thanks !! I did not realised it's not pushed !
Look at my screenshot, it's in my project !
I looked into my .gitignore and...
I made a new fresh project with
- only one camera
- one canvas
- one TextMeshProUGUI
- I removed a lot of Packages. Only kept Package...
@Stephan_B Hello. I have the same issue. I have only TextMeshProUGUI component but I have some WorldSpace canvas and some ScreenSpaceCanvas....
Some time ago, when I went to https://create.unity3d.com/success-chat I could discuss with my advisors.
But when I go to this page I can't...
Warning : Your answer does not work if the buttons has to be setted at runtime because you are using UnityEditor library.
You can use
and it will work !
It was because Vuforia.VuforiaBehaviour.Instance.enabled was true. I disable it before taking a picture then enable it after the picture has been...
Hello. I am using Unity 2018.3.13 and still have this issue :
Failed to prepare for photo capture (hr = 0xC00D3704)
Ok I found a solution. It was because I used Minify(Gradle) instead of None !