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Cool, i'll try to sync all animations using parameters on animators and events on custom packets, thanks for your reply i'll give a try on AnySync.
Cool, i'm reading your documentation, i can sync animators too using SyncBuffer? There is some example syncing animation?
Hi, this asset is easy to integrate to a custom network serializer and sender/receiver? I'm using TcpListener and TcpClient on my game.